Guides

Sorcerer Tower Defense Culling Game Guide

Colonies, fragments, contracts, and Update 31–32 tips for Projection, Lightning, and Justice crafts.

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Culling Game

Culling Game is the Update 31.0 [NAOYA] endgame loop in Sorcerer Tower Defense. You fight through colony-style encounters, earn Culling Points and craft fragments, and unlock the headline Special Grades from that patch: Projection Sorcerer, Lightning Sorcerer, and Justice Sorcerer. Battle pass units Claws Sorcerer (free) and Explosive Sorcerer (premium) support the same season.

This guide explains how to approach colonies, which fragments to prioritize, how contracts fit in, and how Update 32.0 2nd Anniversary content overlaps without replacing the grind. Pair loadouts with Best Units by Mode and overall ranks on the Tier List.

What you unlock in Update 31

UnitTrackRole in Culling
Projection SorcererFragment craft / Special GradePrimary colony pressure unit for many lobbies
Lightning SorcererFragment craftPaired DPS craft; high TTK help
Justice SorcererFragment + contract pathContract-linked carry option
Claws SorcererFree battle passBudget splash while crafts finish
Explosive SorcererPremium battle passStronger splash for dense waves
KoganeSeason utility / farm-adjacentSupports economy goals in some boards

Projection Sorcerer is the NAOYA showcase unit. If you can only finish one craft soon, prioritize Projection, then fold Lightning and Justice as fragment income allows.

Colonies and pacing

Culling colonies play differently from a straight Normal stage. Expect:

  • Higher spike bosses that punish under-upgraded single targets.
  • Rotating objectives tied to colony progress rather than a single fixed map clear.
  • Point and fragment payouts that favor consistent wins over one lucky high roll.

Practical pacing tips:

  1. Enter with a clear primary carry and one splash unit already decided—do not invent a six-unit fantasy board mid-wave.
  2. Spend early cash on farm income if the colony run is long enough to repay it; otherwise rush the carry to the breakpoint upgrade that unlocks its big ability.
  3. Watch stun and disable beats. Bring Strongest Sorcerer or another reliable Special Grade if your crafts are incomplete.
  4. Leave after a clean clear instead of greed-wiping; tickets and time matter more than one extra chest when you are fragment capped for the day.

Fragments: Projection, Lightning, Justice

Think of fragments as three parallel craft currencies. Community routes usually recommend:

  1. Projection fragments first — unlocks the unit that most changes Culling lobby strength.
  2. Lightning fragments second — stacks with Projection for two-craft boards.
  3. Justice fragments — align with contract completion so you do not sit on unused pieces.

Track inventory counts in the lobby UI so you do not overfarm one color while another craft is one boss away. If Anniversary banners are live, still finish fragment milestones before converting every resource into festive pity.

Contracts

Justice especially is discussed alongside contract progress. Contracts are checklist objectives—clear specific colony tasks, deposit points, or finish linked quests—to authorize the craft or accelerate it. Exact contract text can shift with hotfixes, so read the in-game contract panel each session.

Good habits:

  • Accept only contracts you can finish with your current units.
  • Do not abandon a nearly complete Justice contract to chase a random Anniversary quest with worse payout.
  • Screenshot completion rewards the first time you finish a new contract tier; it helps when values and craft costs get discussed in trading chats.

Budget (crafts incomplete)
Claws Sorcerer + Bow or Overtime Sorcerer + any Special Grade you already own (Strongest Sorcerer / Red Scarf Sorcerer). Focus on not leaking while you earn points.

Mid (one craft done)
Projection Sorcerer + Claws or Explosive Sorcerer + farm unit + flex curse (Nature / Ocean / Volcano if owned).

Full season board
Projection + Lightning + Justice as upgrades allow, with Strongest Sorcerer (Awakened) or King Of Curses (15 Fingers) as the unstunnable ceiling piece when the colony spikes.

Never sell Red Scarf Sorcerer or Strongest Sorcerer to “fund” Culling crates—those bases still gate King Of Curses and Awakened paths. See Getting Started.

Anniversary Update 32 overlap

The 2nd Anniversary patch adds Cursed Sorcerer, Dance Floor, Party Sorcerer, and festive currencies/codes. Overlap rules of thumb:

  • Keep running Culling for fragments even while you collect Anniversary Coins.
  • Test new festive units in a low-stakes colony before replacing Projection on your main board.
  • Check Value List before trading Anniversary pulls; launch-week prices swing.
  • Redeem Anniversary codes on the Codes page the same day they drop.

Culling did not vanish when Anniversary launched—treat Update 32 as a parallel event layer.

Common failures

  • Entering colonies with only single-path Normal habits and no splash.
  • Ignoring Justice contracts until fragments overflow uselessly.
  • Trading away the only Projection copy before trait rolling.
  • Burning all gems on Anniversary banners with zero Strongest Crate progress—balance both goals via How to Get Strongest Sorcerer.

Stay consistent on fragment dailies; Projection Sorcerer alone reshapes how hard Culling feels.

FAQ

Frequently Asked Questions

Quick answers for Sorcerer Tower Defense players.

What is the Culling Game in Sorcerer Tower Defense?

It is the Update 31.0 mode focused on colonies, Culling Points, and fragment crafts for Projection Sorcerer, Lightning Sorcerer, and Justice Sorcerer.

Which Culling unit should I craft first?

Projection Sorcerer is the usual first craft. Add Lightning Sorcerer next, then Justice Sorcerer alongside its contracts.

Do I still need Culling after the Anniversary update?

Yes. Anniversary units are extras. Fragment crafts remain a major power spike for Update 31–32 accounts.

Are Claws and Explosive Sorcerer part of Culling?

They launched with the same season. Claws is free battle pass splash; Explosive is premium battle pass splash supporting colony trash waves.

Can Strongest Sorcerer still help in Culling?

Absolutely. Until crafts are finished—and even after—Strongest Sorcerer or its Awakened form is a premier flex carry for spike bosses.